![]() ![]() Spyro the Dragon PS4 remake could benefit from much smoother controls.Ī second improvement for the Spyro the Dragon PS4 remake would be with Sgt Bird. So, how would you go about improving these controls to make them feel more tight and responsive? For one Sheila's movement feels clunky and rough so to overcome this you could make Sheila's movement like Spyro's with the ability to turn quickly whilst also allowing the freedom to maintain more control when she airbones in the sky from her jumps. ![]() When you're controlling them in the original game they don't feel particularly responsive to movement, or when you try and make them jump. I feel that characters like Sheila and Agent 9 would really benefit from a more freeform style of movement. When you took control of side characters in Year of the Dragon, such as Sheila and Agent 9, the control mechanics felt a little bit off at times. Gnasty Gnorc: PerfectĪs there isn't anyone in this level who can damage you except Gnasty Gnorc you have to avoid taking any damage the whole level.This is probably one of the most obvious nit picks that the majority of Spyro fans will probably agree with. Jacques: PerfectĪgain just don't get hit by any of his boxes. To reach it you need to use the supercharge, keep going from where you would normally stop and use the little bridge by Mudada to jump up to the stump and bash straight into it. ![]() From his pedestal walk onto the small bridge and look to the left to see it. May need to charge, jump and glide to reach. Glide to it from outside the top of the supercharge ramp. On top of the small castle that one of the superflame fairies lives in. Where there are two fools before Icy Flight jump on the semicircle platform and walk through the solid wall. Watch out for his direct attacks as well as the enemies he throws at you, you can even get him to destroy his own pylons if you stand behind them. Metalhead: PerfectĪgain this is just for the boss fight part of the level. You have to get all the way to the Return Home vortex room to get this to count. Terrace Village: No electric floor damage The druid platforms are the ones that the green druids move around, simply sit on one for 10 seconds without killing the druid that's making it move. Blowhard: Ride a Druid platform for 10 seconds Turn to the right as you go in and it's quite high up so you'll need to jump from the entrance to reach it. The hidden painting is in the room after the two green druids moving the platforms they're standing on. If you do take damage just jump over the side and respawn at Trondo to try again. This simply means to not take any damage while fighting Doctor Shemp, damage taken in the rest of the level does not matter. In the original game they each needed to be scared but you only need to defeat one Gnorc out of the three groups to get all of the others to be scared of you now. There are three groups each near to some tents. Peace Keepers: Scare 6 Gnorcs into tentsīe careful to only flame one out of each group of the red hatted Gnorcs in order to scare the others into the tents. Leave each one of them stuck, there are eight total, don't forget the one up by Thor. To get a bull to get stuck with his horns in the ground you simply charge into him. Stone Hill: Burn the hidden pink tulipįound on the upper area just above the tunnel in the shepherd area. This is just the platform next to the path to the balloonist that you jump to from the hill in front of the maze. ![]()
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